Monday, October 27, 2025

Mise-en-scene

 In our Mise-en-scene project we had to create a character, give them a name, description, likes, dislikes, and make and interactive project. Mine and my team-mate character's name is Angelina. She is a 28 year old women with a husband and a dog named teddy. She likes to watch movies and make blog posts of them as a over all review of what Angelina though of the movie. Angelina is an outgoing person; loves to hang out with her friends, go on night walks, and she also has an artistes liking to painting, as well as doing her makeup. 

To illustrate our character we decided to create and interactive game and a physical interactive aspect. The interactive game included; description of Angelina, her room which the player could interact with, mood board, and finally the main part- doing Angelina's make-up. With the physical aspect, my team mates had made Angelina's room on a board, which was of course interactive. Dressing up Angelina was another physical interactive thing we included. On our character station we had 4 computer with the game already open and ready for the players to play. The board and dress up was together in the center of the table.

To develop our character, we used selection by highlighting her artsy side for example, her love for make-up, as it can be seen in the interactive game. Her trope isn't just an artistic person, but also a movie lover which can be seen in her room with all the movie poster Angelina has up on the wall. 

I think me and my group did a good job when it came to creating the mood board and the interactive aspect of the project. Something I would really like to improve would be to include more of Angelina's movie lover side and blog posting about those movies. Angelina's' interaction with her friends, going out for parties, and night walks, her overall outside life which my group was lacking on. Overall I believe me and my group did an ok job, but there is a lot of room for improvement.


Interactive game:

 https://www.canva.com/design/DAG2WvodYRk/Rm2noa1CikoIGgBa-1NWUA/edit?utm_content=DAG2WvodYRk&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

Any physical aspect: Aice Media - Stations.docx


Tuesday, October 7, 2025

Sound blog🎵🎙️

     During the sound lesson I learned the different sound editing techniques such as layering. Foley sounds was another concept that was learned through lesson videos. How sound producers use objects, from grapes and a taser to guns, in order to create specific sounds. 

    2 sound projects were assigned; sound project #1 and sound project #2.

    In sound project #1, First we needed to pick a concept of what our overall project was going to be about. Me and my partner choose "hunted house." Than it required a basic outline with scenes and what sounds we are going to utilize in those specific scenes. Finally, we were required to put the sounds together to create a scene with only sound, no video. Approaching this project, it was obvious the scene we would pick needed to be one where a lot of sounds could be produced from. During the brain storming, since me and my partner picked hunted house, we choose sounds that would build up suspense and thrill. The outline helped us a lot with organizing the sounds as we could always go back to it and see when a sound would occur, or which sounds needed to be layered. When editing I used clip champ; layering and messing around with sound volume was utilized a lot. I also utilized foley sounds I had created and sounds from free sounds. Over all I think I did well with the sound layering and overlapping. What I would like to improve though would be, the timing, when same sounds occur at the same time.

SonakshiManuela soundscape p2.m4a

    In sound project #2, it was similar to #1, pick sounds, create an outline, put it all together. The only difference was this time we were required to use the OWF video we had done earlier. With the OWF, it was stated to pick and create sounds that would go well with the video. During brain storming, I was taking in account the background noise or sounds as little as a pen being put down that would be in the video. The outline helped with knowing when sounds are meant to over lap, and what scene would use what sounds. With editing I again used foley sounds I had created and sounds from free sounds. I think I needed to work on the timing more of when the sounds need to occur. But overall I think I did an ok job.
Sonakshi_Soundscapes.mp4

It's finally here!

 It is finally time!  Film opening: https://drive.google.com/file/d/12DRhuekdXx6Mpu8XYSQZiYe_QLgGaSd9/view?usp=sharing CCR Q #1 & #2: ht...